When lots of outsiders consider EVE Online, I'm willing to eve echoes isk wager that the first thing comes to mind are the stories told of New Eden's Capsuleers -- that the player pilots who compose the history of this secondary world. More frequently than not, even when people in the media accounts an EVE story, it's talking exclusively about the escapades of a player or Corporation doing something amazing. But underneath the sandbox gameplay is the fabric of New Eden -- a narrative of Empires and, most lately Invasions. The framework of EVE Online is based in its lore -- something which doesn't get talked about enough when talking the long-running MMORPG.
And he is definitely not selling the MMORPG brief. Story threads that connect players with the world about them are being laid years in advance -- and following 17 years in existence, EVE Online knows the way to allow for its story seeds to be sown. Players consistent theory craft, questioning every element of the EVE lore on Reddit, the EVE forums, many player run Discord stations.
Players in several games often question and come up with notions around where a story is going in an MMO. However, with EVE Online, every action that a player makes could have the potential to alter not merely their particular gameplay at the moment, but spiral into something important down the street.
"I combined CCP ten decades back," Bergur continued,"and I joined the EVE Online team in 2014. The Drifters were really among the very first things I worked in EVE. And my kind of biggest pet peeve when I started in EVE was that the fact that I always felt that, you know, you had the game -- the amazing EVE Online universe and interactions . And then PvE and Missions -- they kind of sat out, it did not matter that some of the articles existed outside -- it didn't matter that some of the articles existed. You could kill the same rat , again, again, and again and it didn't affect the universe in meaningful ways. So I felt just like these components were missing form the story telling aspect of EVE."
Therefore, moving back to 2014, if you have been paying attention, you may start to find the seeds of the narrative that's still going on now. These story threads aren't just strengthened by CCP themselves, but explored, dissected and discussed among the neighborhood as I alluded to earlier. But even CCP get in on the action, such as The Scope, an in-game information throw that discusses important story beats and updates from the point of view of an in-game information group.
Some new players may be remiss in believing this was participant created, but infact it is from CCP themselves. And it doesn't just include hard specifics about the upgrade or narrative beat it was made to market -- keen eyed players could just find a few of the conspiracy theories they've discussed also make an appearance -- a direct line from the community conversation of buy EVE Echoes Items the lore and the team that creates the game.