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VC permeates the MyTeam mode again

  • This is where virtual currency (VC) comes into play, however again. It is not surprising that microtransactions litter every corner of MT 2K22 NBA 2K21--and for me personally, I have moved on from being outraged to feeling despondent. The game borders on a pay-to-win version, with progression tracks that are paced in methods to nudge you towards paying for VC instead of earning it.

    Improving your stats still relies on paying VC, and the prices increase exponentially the further you update a particular ability. There are plenty of nice makeup to earn, and it is true a ton of fun dressing up your player in new kicks as well as the flyest Nike and Adidas apparel, but their steep VC costs suck the life from the adventure.

    VC permeates the MyTeam mode again, also. This mode acts as a fantasy-esque build-your-own-team endeavor where you earn card packs to unlock players one of a roster that spans multiple NBA eras. MyTeam can be captivating for long-time basketball lovers such as myself who've Allen Iverson teamed up with Anthony Davis and may take this dream team roster into single-player or multiplayer matches.

    However, the loot-box nature of making card packs--which can be obtained by slowly earning MT points through fresh avenues such as challenges, seasonal events, and turning into cards that are useless, or even by purchasing them together with VC--makes the dependence on VC unsurprisingly egregious.

    MyGM, which puts you in the shoes of a team's General Manager, is a mode worth mentioning. It is a sports management simulation dream, but changes here are just skin deep. You'll undergo awkwardly written and animated dialogue situations to manage relationships in your business --such as how I chatted to RJ Barrett about how he used to play clarinet so as to boost his morale stats, or became the yes-man of Buy 2K MT head coach Tom Thibodeau to keep him happy.