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Maplestory M is fans' opportunity

  • Leader
    February 26, 2019
    Now about RPG aspect, the idea that I just mentionned above is not sufficient to bring it back. A revamp which is to alter Floor 50 and put Dorothy outside of this dungeon and ought to be in another room. An area which we can defeat her in party!! Or Maple M Mesos. So that they can match with my proposal in previous paragraph. We could even reducing other end-game boss HP and/or reducing the timer or make them more difficult to defeat.

    And please get rid of% HP harm. Well about% HP damage system... this needs a rework. We must make defense, accuracy and avoidability much more usefull. I am aware there is a system like challenging magnus. I notice by funding my Hero further along with the number of times I try him, I realize the%HP damage he deals on me with spin or rush seems LOWER!!

    Probably because we have a very high total main stat or perhaps defense. We ought to use a system that will work for all sorts of % HP damage except that the 1hit KO and meteors of all bosses. % HP harm that ought to get lower by obtaining a great deal of protection stat. While%chance overlook to % HP damage on other courses should be halved and for particular classes, cap may be between thief and other classes in general, those who have particular avoidability skills.

    And finally, I presumed accuracy should give us a chance of coping on 1 line of damage on creatures with cancel weapon atk and cancel magical attack. With limit precision there should have a 10 percent chance to deal damage, then for archers it should be a bit higher since they have a great deal of accuracy.

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