However, a big part of this community decides to
buy MaplestoryM Mesos numbers of hits per moments or classes being at very top of DPS chart (NW as example, NL can be good but much less ) and more.But exactly the same time, before people hit the cap, course balance seemed ok but now with the moment, or even before today, people make their class choices according to a lot of criterias. Mainly number of strikes per minute, the problem to restrain them, advantages which other courses do not have, etc..
There are many people saying this current damage system and this unlimit electricity from funding create unbalance and it's unfair. I state unbalance here but it isn't totally correct. It seems more like game broken mainly because of this possible system that may give you so much power once hitting cap harm, certain classes would be the best at cap amount.
Even if it's only a small minority and they place their own videos of boss soloing, it attracts jelly to a people, particularly people that are too addicted to damage. So much that a vast majority of players, I mostly speak about average funded players or above, completely forget the RPG part of the game.
These facts force people to believe the match is pay2win without realizing they could party with other players. But we must agree it requires a minimal damage, which can be fine because of achievments you've done so far. But perhaps the minimal damage requiered is too high so only financed can fulfill requierment however there was a so small minority that they finally solo.
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