These days, players running around the exact same area can band together readily to rack up the kills to complete their quests, however in Classic, in case you're not in a party
wow classic gold and you're not the first person to deal damage to an enemy, you are out of luck.
You receive no credit for your kill - and no loot when the enemy is felled. It was a frustrating few minutes trying to find the first hit on a bandit surrounded by heaps of others hoping to do the same, but we eventually joined forces and revved up with a Gnome mage, and that which became smoother.
It was a key moment that stood to highlight the camaraderie of an MMORPG, that'massively multiplayer' aspect of WoW that critics said was lost amongst all of the updates. We chatted to others we'd picked up in our celebration about what they thought of this demonstration, and roughly BlizzCon generally, and remembered the friends we had made questing in circumstances that were almost identical those years back. Yes we battled against the mechanics of the game, but we tackled it.
As a Hunter -- WoW's hottest class - you're supposed to be using ranged skills, but when an enemy comes within five yards of you, you're not able to fire your weapon, meaning we needed to go through the motions of shooting off a Concussion Shot to slow down the bandits' movement, while running backwards away from the struggle to keep them in the ranged sweet place. It all feels very archaic
buy wow private server gold, and serves as a reminder that some of this stuff was altered for a reason.
Overall, the consensus in the worldwide chat was fairly apt. The people were enjoying the experience, but half were shocked in the many apparently illogical mechanics that were antiquated, and among the jokes when Blizzard added Classic and pandarens inquiring.