Absolutely yes eliminate party play exp penalty. Replace it with a system that is dynamic. For every 10 minutes that somebody is inactive in a celebration (here inactive refers to not killing a mob with an active assault [Kanna casting kishin and having that kill a mob, or toxin mist, dark flare etc aren't considered active attacks and do not rely ]) they suffer a 10 percent exp penalty, stacking up to 80% after 80
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This permits them to still gain exp from leeching, but it hampers their ability. The rate at is so slow, so that if you just wish to sit and talk with buddies for a little it will not influence you too much. As an added effect, you could have it apply to exp multipliers like pendant of exp buffs and the soul, coupons.
Have their consequences be decreased by 10% every 10 minutes of inactivity (that is primarily targeted at LaughAtMyDamage, the perm novice who is level 249. He has openly admitted to not being legit on Basil, and knowingly leeches from people using macros and botting programs. Yet Nexon has done nothing ban him or to eliminate him from the rankings. So I say eliminate his ability to
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More maps should be made into party play maps. Party Play should be revived to where you should acquire an extra 5% foundation exp per kill for every active party member (using the identical definition as above) past the very first, culminating in 125% exp per kill with a complete party of active members. But it does influence base exp, so it would be multiplied together with exp vouchers and fans.