Melvor Idle strips away the graphics and 3D worlds of RuneScape and other similar MMOs and distills it down to a simple idle game that relies on menus where players are able to manage their abilities, inventory and quests RS Gold. Participating in combat battles and winning awards XP and loot that can later be invested into whichever upgrade tree players select, while repeating activities such as making or cutting wood can bring each of them benefits.
Malcolm has played RuneScape since he was a child, and has also dabbled in some of the most popular idle games, including Clicker Heroes, Cookie Clicker and NGU Idle. While he enjoyed them, he felt this genre could offer something more enjoyable in a manner similar to Jagex's flagship RPG.
"So, I decided to challenge myself to make my own and never thought that it would even be released, or even become so well-known," he tells GamesIndustry.biz. "I wanted to create something that wasn't in the typical idle game mold which was feature-rich and offered players a real choices about how they wanted to go about their lives rather than simply increasing numbers in a continuous cycle.
After toying with this idea few minutes in a closed room I started to mesh ideas and techniques from classic MMOs alongside the well-loved idle game formula, creating something that can be played at leisure, in the car and be incorporated into the daily routine of a gamer."
He adds: "While the numbers and stats stuff isn't what all players enjoy the most about MMOs, it is what the majority of fans stick to after exploration is over. As it's often so central to what the longest term players' focus is it's logical to integrate this feature as an integral part of Melvor's game's concept buy rs 07 gold. Additionally, it is compatible with common design elements in most idle games."