It is about boosting your accounts by reaching the finish lines you set for yourself, whether that's earning enough money to purchase an expensive item or training a skill to 99. You decide exactly what you want to do, and also with each milestone you hit, you unlock new things to do. It is a hugely
RuneScape gold engrossing cycle for the ideal kind of player, but it is not necessarily a fun one.
I moved to Old School with a clear short-term goal in mind: complete Recipe for Disaster, Runescape's hardest and famous quest. To try it, I'd need to finish dozens of different quests and instruct multiple skills to adequate levels, which makes it a great way to find a great deal of the game in a short while. For new players, it is also the best way to learn how Runescape handles quests.
There is no defined campaign or primary plot in Runescape. Rather, its world is fleshed out through quests that are structured like short stories. Runescape's quests aren't disposable jobs such as the fetch quests that you pick up from arbitrary NPCs in several MMOs--at least, most of them are not.
In one quest, by constructing a study tower I unwittingly helped a bunch of
buy RS gold researchers develop a homunculus, then I had to calm the confused, malformed being I had helped produce. In another, I uncovered a fraudulent plague a king had used to quarantine half his kingdom in order to cover up some demonic transactions. Recipe for Disaster is about rescuing committee members by the Culinaromancer, a highly effective food magician, by consuming them their favored dish.