Some might say that relying upon a single maplestory skill is idle. Provided that spamming one skill on class A does not get you some better rewards than varying abilities on class
Maple M Mesos(in terms of Maplestory M DPS or whatever else), why don't you let idle people be idle?
Finally, there's the dilemma of keyweighting. If it's possible to spam one maplestory skill all day, a stone could do it for you. But for this, there are other options, like forcing movement after some number of strikes. The game already has that, it merely must make sure all abilities are restricted in this way. There is no need to induce people into playstyles they don't enjoy, just to prevent cheating.
Bottom line: Trying to induce the same alternating-skill playstyle on all courses is bound to alienate a huge portion of the game's players. I think it's a mistake.
Since my host has merged with the other, I believe our buddylist should be enlarged to over 100slots that are +. I love to make new friends especially when it makes the game much more fun to play and less lonely but following the world merge, it's hard to make any new friends because my friend list has already maxed out to 100/100.
Would love it if you guys at Nexon Corp. would enlarge
buy MaplestoryM Mesos the buddy list for at least the world alliance servers. A number of my friends and I had been anticipating the merge because our host was a small empty and since we got new people to meet, we would love to add them all within our buddylist. Alot of my friends had to resort to glitching their buddylist so that they could go beyond the 100 limit.