They can be stacked however they do not require any smithing skills. They can be
OSRS Gold put in a furnace to create bars from them. 2 pellets per bar for bronze to mithril and 3 pellets for each bar for adamant plus. Making bars from them again will provide you with 1/3 of the experience that you'd get from normal making bars.
This reduces the availability of armor and other items, making them more expensive. It allows for the creation of more bars (but not in a manner that would be detrimental to mining or smithing) and also allows someone who is learning to smith this a bit quicker and/or less expensive. Therefore, the balance between smithing and mining is achieved by setting the prices up right. What do you consider?
One Time Items In Chests. I found some chests while exploring Edgeville's dungeon. The excitement grew in me as I opened and searched them but found nothing. I think chests in dungeons should contain one-time items like strength potions, perhaps lobsters or swordfish. It's simple to make exploring enjoyable by making it so each player can only receive them once.
You ask? because it's extremely, truly enjoyable. It could be a reason to visit places that you would not typically go to. It'd also be great fun. It will also make dungeons appear more RPG-like. It could also make it more difficult to locate valuable chests.
Alternate modifications to the initial suggestion. Additionally, every chest doesn't have to
runescape account for sale be filled with items, just enough to make it worthwhile to travel the scenic route. Maybe only 2 or 3 items. Consider making each item you pull from the chest untradeable. You get a Strength potion and you want to make it inaccessible